Parallel sound – When what we see on the screen fits with the music and what is happening on screen, for example, if there are people chatting on the beach, we expect to see and hear acoustic guitars and people laughing and having fun.
Contrapuntal sound – When what we see on the screen is different to the music. So the scene shows people chatting on the beach but the music is tense.
Ambient sound – The background sound, for example, traffic or wind.
Diegetic sound – Part of the story world. So if you were a character in a film, you could hear it, for example, music coming from a car radio in a car being driven by the character.
Non – diegetic sound = Only audible to the audience, like in a battle film, for example Pirates Of The Caribbean.
Diegetic sounds that are louder than they would really be are called amplified sound.
Orchestral stab/sting – a sharp sound to scare or shock someone.
Diegetic sound can occur on and off screen – sometimes sound can act as a ‘sound bridge’ between two scenes. Sound bridge is when the sound from one scene continues although the images on screen has changed onto the next scene. This helps with continuity.
An image can be polysemic (many meanings) to the story.
Relay – Words in same way as the image. They work to tell a story equally.
Mode of address means the way the text ‘speaks’ to you.